1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
| import { useState } from 'react';
function Square({ value, onSquareClick, isWinningSquare }) { const backgroundColor = isWinningSquare ? 'yellow' : 'white'; return ( <button className="square" onClick={onSquareClick} style={{ backgroundColor }} > {value} </button> ); }
function Board({ xIsNext, squares, onPlay, winningSquares }) { function handleClick(i) { if (calculateWinner(squares) || squares[i]) { return; } const nextSquares = squares.slice(); if (xIsNext) { nextSquares[i] = 'X'; } else { nextSquares[i] = 'O'; } onPlay(nextSquares, i); }
const winner = calculateWinner(squares)?.winner; const isDraw = !winner && squares.every(Boolean);
let status; if (winner) { status = 'Winner: ' + winner; } else if (isDraw) { status = "It's a draw!"; } else { status = 'Next player: ' + (xIsNext ? 'X' : 'O'); }
return ( <> <div className="status">{status}</div> {Array(3).fill(null).map((_, rowIndex) => ( <div className="board-row" key={rowIndex}> {Array(3).fill(null).map((_, colIndex) => { const index = rowIndex * 3 + colIndex; return ( <Square key={index} value={squares[index]} onSquareClick={() => handleClick(index)} isWinningSquare={winningSquares?.includes(index)} /> ); })} </div> ))} </> ); }
export default function Game() { const [history, setHistory] = useState([{ squares: Array(9).fill(null), position: null }]); const [currentMove, setCurrentMove] = useState(0); const [isAscending, setIsAscending] = useState(true); const xIsNext = currentMove % 2 === 0; const currentSquares = history[currentMove].squares;
function handlePlay(nextSquares, position) { const nextHistory = [...history.slice(0, currentMove + 1), { squares: nextSquares, position }]; setHistory(nextHistory); setCurrentMove(nextHistory.length - 1); }
function jumpTo(nextMove) { setCurrentMove(nextMove); }
function toggleSortOrder() { setIsAscending(!isAscending); }
const winnerInfo = calculateWinner(currentSquares); const winningSquares = winnerInfo ? winnerInfo.line : null;
const sortedMoves = isAscending ? history : [...history].reverse(); const moves = sortedMoves.map((entry, move) => { const totalMoves = history.length - 1; const adjustedMove = isAscending ? move : totalMoves - move;
let description; if (adjustedMove === totalMoves && totalMoves !== 0) { description = `You are at move ${totalMoves}`; } else if (adjustedMove > 0) { const row = Math.ceil((entry.position + 1) / 3); const col = (entry.position + 1) - (row - 1) * 3; description = `Go to move #${adjustedMove} (row: ${row}, col: ${col})`; } else { description = 'Go to game start'; }
return ( <li key={adjustedMove}> <button onClick={() => jumpTo(adjustedMove)}>{description}</button> </li> ); });
return ( <div className="game"> <div className="game-board"> <Board xIsNext={xIsNext} squares={currentSquares} onPlay={handlePlay} winningSquares={winningSquares} /> </div> <div className="game-info"> <button onClick={toggleSortOrder}> {isAscending ? 'Sort Descending' : 'Sort Ascending'} </button> <ol>{moves}</ol> </div> </div> ); }
function calculateWinner(squares) { const lines = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6], ]; for (let i = 0; i < lines.length; i++) { const [a, b, c] = lines[i]; if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { return { winner: squares[a], line: lines[i] }; } } return null; }
|